AI Insights · Timothy · January 2023
Top 5 Physics Puzzle Games on iOS in Oceania - Q4 2022
Discover the performance metrics of the top 5 physics puzzle games on iOS in Oceania during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 physics puzzle games on iOS in Oceania showcased varying trends across downloads, revenue, and active user metrics. Here is a closer look at the performance of these popular titles, based on data from Sensor Tower.
Pull the Pin from Popcore GmbH experienced a decline in weekly downloads early in the quarter, dropping from around 10.5K in late September to a low of 3.1K in late November. However, there was a rebound towards the end of December, rising to approximately 9.9K. Weekly revenue showed a downward trend, starting at $141 and dipping to $62 by late November, but recovering slightly to $175 in December. Active users decreased from around 34.8K in late September to a low of 16.5K in late November, before climbing back up to 32.8K by the end of December.
Angry Birds 2 by Rovio Entertainment Oyj saw fairly steady weekly downloads, averaging around 5.5K. Revenue was strong throughout the quarter, peaking at approximately $25.4K in mid-December. Active users remained relatively stable, hovering around 81K to 82K, with a slight dip to 71K in mid-December before rising back to 75.9K by the end of the quarter.
Cut the Rope from ZeptoLab UK Limited maintained consistent weekly downloads, with figures ranging from 1.5K to 3K. Revenue showed minor fluctuations, averaging around $370, with a peak at $408 in mid-December. Active users saw a gradual increase from 3.2K in late September to around 5K in early December, before stabilizing at approximately 4.1K by the end of the quarter.
Save The Dog - Dog Escape from Fun Space Limited had a notable spike in downloads at the beginning of the quarter, reaching 6.3K in late September but then dropping to around 755 in late November. Downloads picked up again in December, reaching approximately 2.1K. Revenue was minimal, with a few small peaks, such as $44 in early December. Active users showed a similar trend, starting at 10.9K in late September, dropping to around 2K in late November, and recovering to 3.6K by the end of December.
The Superhero League from Lion Studios maintained stable weekly downloads throughout the quarter, averaging around 1.8K, with a peak of 2.3K in late December. Revenue remained low but consistent, averaging around $26 per week. Active users were steady, ranging from 6.5K to 7.6K, with the highest count recorded at the end of December.
For more detailed insights and data on these apps, visit Sensor Tower.